Designed for ages 14 and up, A Game of Thrones: The Board Game Second Edition is a classic game of warfare, diplomacy, and intrigue for three to six players. Taking control of the well-known characters from George R.R. Martin’s beloved fantasy series, players must fight for dominance of the realm.
Will you take power through force, coerce your way onto the throne with persuasive speeches, or rally the townsfolk to your side? With opportunities for strategic planning, masterful diplomacy, and clever card play, this game gives you a host of ways to spread your influence over Westeros.
And just like revenge, you better believe it’s going to be served cold because no dish is going to stay warm for the many hours you’re going to spend around the table preparing it. Possibly while eyeing the blank, untrustworthy stares of those people you used to call friends. You see, much like its source material, Game of Thrones: The Board Game (henceforth simply Game of Thrones) is NOT a game about playing nicely together.
This board game includes clear, detailed rules to guide you through setup and gameplay. Play begins when each person receives an army of footmen, knights, siege engines and ship units as well as a set of order tokens and other necessary components. Each player also receives a deck of unique house cards, which represent important characters from A Song of Ice and Fire and are used as leaders in battles against rival houses.
Game of Thrones 2nd Edition, is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!
The second edition of A Game of Thrones is a Living Card Game of deadly battles, cunning intrigues, and the struggle for power. In the game, two to six players take command of the factions of Westeros and fight to claim the Iron Throne, using the iconic characters of George R.R. Martin’s A Song of Ice and Fire.
Every turn, you hatch a new plot, then attack your foes in three types of deadly challenges. Whether you play a head-to-head joust or a multiplayer melee, your struggles span the field of battle, cunning intrigues, and political machinations. Call your banners and battle for the Iron Throne!
The second Edition A Game of Thrones, is by far the best rated of all the Game of Thrones board games. If you’ve never played before, here’s a brief description:
Over the course of 10 rounds, you and a number of players – each representing one of the Great Houses vying for the throne – will send your armies around an intricate map, trying to secure a number of the strongholds dotted around there, or failing that, hold the majority when the allotted rounds are all up.
If that sounds too simple, it’s because it is: along the way, alliances (and promises) will be broken and made, the rump sat in the series’ fabled Iron Throne will chop and change, and the Kingdoms as a whole will be forced to see the threat of those pesky wildlings.
In the second edition of A Game of Thrones, King Robert Baratheon is dead, and the lands of Westeros brace for battle. In the Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare.
To begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards, which are used as leaders in battles against rival Houses.
Each round in the game is made up of three phases: the Westeros Phase, The Planning Phase, and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks, and each denotes a different global action, potentially affecting all players.
The Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight, Footman, Ship, or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him?
Players may make promises to each other (for aid or peace, for example), but these promises are never binding resulting in tense and compelling negotiations, often ending in backstabbing worthy of Westeros!
During the Action Phase, the orders are resolved and battle is entered! When armies meet in combat, they secretly choose one of their House cards to add strength to the battle. Finally, the Houses can consolidate their power in the areas they control and use that power in future turns to influence their position in the court of the Iron Throne and to stand against the wildling Hordes.
In addition to featuring updated graphics and a clarified ruleset, this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations like player screens and Tides of Battle cards.
Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat, representing erratic shifts in the momentum of war due to factors such as weather, morale, and tactical opportunity.
During each combat, both players draw one Tides of Battle card from a communal deck, and its value modifies the strength of his chosen House card. What’s more, such a card may also contain icons that can affect the outcome of the battle…all of which delivers a new level of intensity to your military engagements.
For serious board players and more importantly, Game Of Thrones fans, this game is a must.